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热门主题
新鲜出炉
陈年旧贴
The Spine 4.3 beta has begun
Announcements
Nate
回复于
3 小时前
Check out the new features so far in our latest blog post: https://esotericsoftware.com/blog/The-4.3-beta-is-now-available '+app.translator.trans('fof-secure-https.forum.remov...
11
11 条回复
How to cut your assets for animation
Announcements
Erika
发布于
3月6日
If you're diving into the world of 2D skeletal animation with Spine for the first time, you might have come across a common question: How should I prepare my assets for animat...
0
0 条回复
Spine HaxeFlixel runtime released
Announcements
TheSunOfMan
回复于
3月4日
HaxeFlixel support is now available in our spine-haxe runtime! Learn more in our blog.
1
1 条回复
spine-godot GDExtension released
Announcements
TheSunOfMan
回复于
1月23日
We're happy to announce the release of our spine-godot GDExtension! It's a major step forward for integrating Spine animations into Godot projects. This release brings all the...
13
13 条回复
spine-android Runtime released
Announcements
Mario
发布于
2024年9月16日
We're happy to announce our brand new spine-android runtime! Learn more about spine-android on our blog.
0
0 条回复
Spine-Unity 4.1 to 4.2 Upgrade Guide
Runtimes
Unity
csumsky3
回复于
2024年8月20日
As Spine 4.2 has just been released, you can find the officially compiled Upgrade Guide for version 4.2 below. Re-exporting skeletons and upgrading the spine-unity runtime fil...
8
8 条回复
spine-ios Runtime released
Announcements
Shastri
回复于
2024年8月1日
We are happy to announce the general availability of spine-ios! Learn more about spine-ios on our blog.
8
8 条回复
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
International
中文
Harald
回复于
2024年7月29日
本文于2024-04-19译自官方的Spine-Unity 4.1 to 4.2 Upgrade Guide, 由原文作者 @Harald 授权翻译, 本译本随官方文档更新. This Guide was translated from Spine-Unity 4.1 to 4.2 Upgrade Guide, authorized by guid...
3
3 条回复
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
International
日本語
Misaki
回复于
2024年5月1日
Spine 4.2が正式リリースされましたので、バージョン4.2用のアップグレードガイドを以下に掲載します。 ※こちらは Spine-Unity 4.1 to 4.2 Upgrade Guide の日本語版です。 スケルトンの再エクスポートとspine-unity ランタイムファイルのアップグレードについて 以下の spine-unity ドキュメ...
1
1 条回复
Y
Inquiry about Spine feature support
Editor
Misaki
回复于
41 分钟前
1
1 条回复
P
Creating a viewport for ur animation
Editor
Nate
回复于
2 小时前
2
2 条回复
关于导入psd时剪贴蒙版单独应用于下面的每个图层/组的疑问
Editor
Misaki
回复于
3 小时前
1
1 条回复
S
About Vertex Normal
Editor
suanLoBeach
回复于
5 小时前
6
6 条回复
Y
4.3导出4.2出现错误
Editor
Bugs
Misaki
回复于
5 小时前
3
3 条回复
What bone should I use as target to get desired result?
Editor
Misaki
回复于
5 小时前
10
10 条回复
T
[Spine Player + ReactJS] TypeError: Vector3 is not a constructor
Runtimes
Bugs
tue
回复于
6 小时前
3
3 条回复
G
GIF書き出しの最後のフレームを含むのチェックボックスについて
International
日本語
Misaki
回复于
8 小时前
1
1 条回复
L
clipstudio to psd and unity error
Editor
Misaki
回复于
8 小时前
17
17 条回复
D
Can Spine also be effectively used for creating pixel art animations?
Editor
Nate
回复于
15 小时前
2
2 条回复
I
Select in tree
Editor
Ichyro
回复于
19 小时前
2
2 条回复
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全部主题
The Spine 4.3 beta has begun
How to cut your assets for animation
Spine HaxeFlixel runtime released
spine-godot GDExtension released
spine-android Runtime released
Spine-Unity 4.1 to 4.2 Upgrade Guide
spine-ios Runtime released
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
Inquiry about Spine feature support
Creating a viewport for ur animation
关于导入psd时剪贴蒙版单独应用于下面的每个图层/组的疑问
About Vertex Normal
4.3导出4.2出现错误
What bone should I use as target to get desired result?
[Spine Player + ReactJS] TypeError: Vector3 is not a constructor
GIF書き出しの最後のフレームを含むのチェックボックスについて
clipstudio to psd and unity error
Can Spine also be effectively used for creating pixel art animations?
Select in tree
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