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  • How to cut your assets for animation

If you're diving into the world of 2D skeletal animation with Spine for the first time, you might have come across a common question: How should I prepare my assets for animation? Find some tips to help you get started and make the most of your animation process in our blog post!

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1 个月 后
Nate 置顶此帖
5 天 后

Give Erika a piece of advice.
The hyphen (-) is not safe in a development environment. The underscore (_) is a safe character, so it is generally used instead. :♥

Which part that uses hyphen would affect code?

Personally I greatly dislike underscore. It's too large and makes things ugly, particularly with variable width fonts, but I also don't use it in code with fixed width fonts. In Spine projects I use hyphen and encourage it. All our examples use hyphen. The names of things in your Spine project don't appear in code verbatim and camel case is better IMO. 🙂

Space is also OK in Spine projects and I would prefer space to underscore, even with the drawback that you can't see it.

    Nate
    In terms of personal experience, it's - better. I'm not exactly sure why, but almost all large-scale projects require the use of _. For instance, Nikke, Arknights, Brown-Dust-Asset, and even Cult of the Lamb are no exceptions.

    It's not better though. Which character to use in your naming is purely subjective. Use whatever looks good to you: hyphen, space, underscore, or anything else. The choice has no affect on code. What other large projects use doesn't matter.

    Yes, so it's just a suggestion. Because I like watching Erika's videos. But then I saw some actual job requirements and felt a bit disconnected. Don't worry about this issue. - More aesthetically and linguistically.