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  • [UE4] Any plans for UMG integration?

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badlogic :

Jupp, the wiki pages you linked to are pretty much the only thing I could find as well (plus a few forum posts).

Can you please describe what you need in details and issues you've ran into? There's a solid chance that I'll be able to pass it to guys at Epic


Just checking - any news on UMG support for UE4 plugin?

I've played around with the UMG APIs before the Christmas vaccation, haven't had time to work on it. We have a bunch of bigger things in the making at the moment, so I can't commit to this being available in the short term.

23 天 后
badlogic :

I've played around with the UMG APIs before the Christmas vaccation, haven't had time to work on it. We have a bunch of bigger things in the making at the moment, so I can't commit to this being available in the short term.

Thanks for a robust answer. We'll be waiting for this one with our fingers crossed 🙂


badlogic :

I've played around with the UMG APIs before the Christmas vaccation, haven't had time to work on it. We have a bunch of bigger things in the making at the moment, so I can't commit to this being available in the short term.

Hi! Just checking - are there any news regarding the UMG implementation? )

No news I'm afraid.

1 个月 后

how about this now?

I've been contacted via email by Roland last week. I told him I'm finishing up the Spine C++ runtime, and will then dive into UMG. I haven't finished the Spine C++ runtime yet, but should get it done this week.

3 个月 后

What’s the status of this?