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Scale transform values
Hello,
I have a long standing issue with the editor, whenever I edit a scale value manually via text field it is restored to its original value as soon as I press tab or enter. If however I apply the transformation via the handle it works fine. Not ideal for those fine-tuned transformation and not very practical.
Am I doing something wrong or is it a known issue?
Thanks!
I tried to reproduce your problem by entering values in the scale field and pressing tab or enter to change them, but in my case it's working, could you make a gif/video for us or give us any more details regarding your particular situation please?
Here you go. It's strange that this sounds like news as it's pretty much common behaviour on any projects I have worked on.
Let me know if you want me to send you the project file via email.
You forgot to say you were in Animate mode. I tried again and it still works, I think I need more details such as your Spine version, OS, and maybe at this point the project, which you can send at contact@esotericsoftware.com mentioning this thread in the mail, thanks for the gif!
Just sent you an email with the project and details.
Thanks!
Ok, I managed to reproduce your problem and I've opened an issue for this which you can track here:
Scaling with direct input fails if there are decimals · #296 · EsotericSoftware/spine-editor
Grazie!
Awesome!
Grazie a te! ;-)
Turns out this is not properly a bug, but a lack of UI feedback, which we'll definitely improve. You can't actually edit the scale in world axis, but when you focus the input box what you're seeing and editing is the local axis, therefore, in order to have a world axis for the bone head
to 1.0
as in your gif, you would need to set it to 0.95
in local axis. My bad for not knowing this.
We'll still keep the issue as a reminder for the improvement we need to make. Thank you for pointing it out!