Hi,
I'm trying to build a rather complex hair rig. I have the hair mesh deforming bones with a path constraint, the path vertices and handles are then bound to other bones, which are then transform constrained yet to other bones. The set up is very similar to the Strecher man-project, but indeed the bones that in that project are IK are normal in mine and transform constrained to a last set of bones.
This works and the the path deforms like i want it to, but for some reason the mesh bones don't follow the path if i move the target bones of the transform constraint. If i move the path itself or the handle controlling bones by hand the mesh bones follow along.
I guess this is a bug?
But great software btw, i really love it.