Hi, I recently bought the Professional version of Spine and I'm doing great with it.
When I played around with the animation in my game, I noticed that in order to play animations or change attachments, you have to refer to the name, which is the exact same name as it is in the editor.
For reasons, I wish to obfuscate the animation names, making it difficult for people to use my animations for unintended purposes. I know I could manually do it myself, giving animation names and parts weird unreadable names, but then it would be difficult for me to know which animation is which. This would be possible if perhaps there was some sort of "alias" feature whereby you can give animations a "display name" that is only shown and used in the editor, and the obfuscated names would remain in the exported json.
Is there any way to do this?
Thanks