Hi,
here is some feedback of our artist. Would be great to get some feedback 🙂
1) Since scaling bones just creates problems, this function should be
removed. When creating a character to rig, I first set the images in
their proper place, then make a skeleton, and then drag each
image/slot into its proper bone. If I scale the bones at any point
during the rigging process, this distorts the images. It's
counterintuitive, since the bones were coming out as thin lines. I
wanted to make them thicker, but I can't scale them.
2) When an animation is set to loop/repeat, I can't go to a specific
frame to edit or set a new keframe. I have to turn off loop first.
This adds an unnecessary step to the workflow. It would be faster to
still have the ability to move the time slider while loop/repeat is
toggled on.
3) When I copy/paste keyframes, I have to do it in the dopesheet.
IBut I can't go to a future frame to paste unless I exit the dopesheet
and manually move the time slider to that frame. This adds steps to
the workflow. It would be much faster to be able to move the time
slider within the dopesheet.