Pharan :Thanks, bcats! Will check it out.
08 Mar 2017 4:01 am
Can't seem to replicate.
Steps.
- Instantiate Spineboy
Add BoneFollower GameObject
through the context menu.
- (Optionally: make it follow the torso)
- Disable the BoneFollower GameObject
- CTRL+D to duplicate
Nothing unusual happened to the inspector.
Loading Image
what happens when I dupe (or reopen the scene)
in the code drawer for this component: if (targetBoneFollower.valid) {
fails , and each if in the else statement fails, and no hadling is done
skeletonRenderer.valid
(int the init) is false when duping an inactive gameobject, but true when active