Hi guys,
I've noticed a bug with the Phaser-spine implementation relating to the use of multipage textures. Basically, if your spine character only uses a single texture atlas image, it's looks fine. If it needs to use multiple pages, it's screwed up.
Multipage textures are not loaded properly (I only see the first texture image loaded), and the image looks broken - none of the spine magic is applied to the images, though the parts look like they're just showing the first image and oriented in correction they're set to.
I don't know when AleBles can fix this as this is critical for me in getting my stuff to work with mobile devices (since I have large image parts) without having to resort to using texture images larger than 2048 x 2048.
Can I ask Spine devs for a little help pointing me to which part of the runtime I need to take a look at to try and solve this problem?
Phaser Spine:
https://github.com/orange-games/phaser-spine/blob/master/build/phaser-spine.js
Core Spine Runtime:
spine-runtimes/spine-core.js at master · EsotericSoftware/spine-runtimes · GitHub
EDIT 1: I can see that pages are regions are read and stored in this.pages and this.regions respectively...