Hi,
We are using Spines in one of our projects in Unity for character animations. The problem with it is, it doesn't animate in all the devices, works best on iPads, but when we run it on iPhones only 2 out of 10 spines animates.
Was wondering what could be the reason behind, do we have any checklist for using Spines with Unity? may be we are missing something in the implementation, any settings or something, or is there any constraint of number of Spines we can have in a scene etc.
It will be really great to know the reason for the problem.
Thanks.