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  • Facial animation with Spine

The hair, ear, spikes, arm, weapon layers on the goblin are great! The face and expressions are fantastic! I'm sure we would all love to see more. 🙂

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Bravo!

EDIT: Why are the bones off the actual face? It's easier to see the deformation this way?

EDIT #2: I'd love to see a sneak peak of that goblin too.

Oh my god that face. What a brilliant idea and realization.

badlogic :

Wow, looks amazeballs!

Thanks!


Vincent_d :

Oh my god that face. What a brilliant idea and realization.

Thanks!


Pharan :

Nice. I recommend scaling the iris bone to flatten out when he rolls his eyes far left or right (where the perspective makes sense).
Other than that, fantastic, obviously.

(this would be great with normal maps 😃)

I agree with you, and fix the eyes a little bit. thank you!!


Nate :

The hair, ear, spikes, arm, weapon layers on the goblin are great! The face and expressions are fantastic! I'm sure we would all love to see more. 🙂

I will often upload my works! Thank you Nate- :clap:


jfelrod1960 :

That is completely off the chain!!!! :rock: :yes: :clap: :o

Thank you so much!

This is one of the best things I've ever seen in Spine, if not THE best! Nice one! Kudos for making a facial rig outside of the "model" too. Do it all the time in 3D stuff, never thought to do it in Spine though. Nice. 🙂

tocevenzro, this is awesome. Really nice work!

Thanks for posting the rigging too, that's really helpful, especially for seeing how you managed the left/right motion of the head. Do you think you could post a picture showing Overlay + Selected for bone27? I can't figure out how if affects the head.

9 天 后

really nice animation on the face!
pretty cool to see some sketch like this in motion!!

And yes, very smart to use a "facial board tool"!!

Thanks to sharing this

This is goddamn amazing!

Wow, this is very good!

17 天 后

Holy crap!?!! what's that old saying? Any Spine animation sufficiently advanced is indistinguishable from magic.

That is absolutely incredible. Thanks for doing work like this, I think it will go a long way to making Spine the industry standard.

Cheers mate

@tocevenzro how many time does it took you to rig and animate this ?

slamtwo :

@[已注销] how many time does it took you to rig and animate this ?

hi buddy, I spent more than five hours for rigging.

RustyRenegade :

Holy crap!?!! what's that old saying? Any Spine animation sufficiently advanced is indistinguishable from magic.

That is absolutely incredible. Thanks for doing work like this, I think it will go a long way to making Spine the industry standard.

Cheers mate

It's too much for me praise. but thank you, RustyRenegade

zielok :

Wow, this is very good!

Thanks, dude~!!

Xelnath :

This is goddamn amazing!

Thank you!

Kam ChowChow :

really nice animation on the face!
pretty cool to see some sketch like this in motion!!

And yes, very smart to use a "facial board tool"!!

Thanks to sharing this

No problem dude. thanks!

amcleod :

tocevenzro, this is awesome. Really nice work!

Thanks for posting the rigging too, that's really helpful, especially for seeing how you managed the left/right motion of the head. Do you think you could post a picture showing Overlay + Selected for bone27? I can't figure out how if affects the head.

Sorry for the delay in getting back to you. 'Bone 27' purpose was to assist when a face is moved from side to side. But while the rigging work, I have found that it isn't necessary. So you can ignore it.

ihearmonkeys :

This is one of the best things I've ever seen in Spine, if not THE best! Nice one! Kudos for making a facial rig outside of the "model" too. Do it all the time in 3D stuff, never thought to do it in Spine though. Nice. 🙂

Thank you dude!!

2 个月 后
4 个月 后

Did you cut the image in anyway before you brought it into spine to rig? Like did you cut out the irises?

I believe the eyes were cut out, else it would be difficult to keep the shape of the pupil.

The chin and head were also cut separately from the upper body.