Nate :What version of the Spine editor are you using to export? Do you have the latest runtimes? What version of cocos2d-x are you using?
spine-c and friends were updated to v3.2 recently but don't yet support 3.3. See here for more:
Spine editor and runtime version management
We've locked our Spine editor at 3.2.01.
We are using Cocos 2DX v2.2.6
We are using spine-c runtime version 2.3 (with the patch in regards to linked meshes - https://github.com/EsotericSoftware/spine-runtimes/commit/d5228d2549dbfb016b6c604226780f3687bb1ef5 )
The reason we are focused on the XCode issue is that this bug is only occurring on iOS devices
Mac, PC, Linux, Android using spine-c runtime all work great (same versions of all products).
Very oddly, 1 out of 4 major spines we use in the game is invisible, the other three work great.
Mostly posting here out of hopes to encounter others who have hit this nasty with XCode 7.3 and/or know a fix!
Nate :What version of the Spine editor are you using to export? Do you have the latest runtimes? What version of cocos2d-x are you using?
spine-c and friends were updated to v3.2 recently but don't yet support 3.3. See here for more:
Spine editor and runtime version management
Just as a further heads up, we have rolled XCode back to 7.1.1 and the Spines are 100% working again.
It seems to be something in the new XCode 7.3.1 that is causing the issue, and we suspect it might have to do with new PNG settings (i.e. bugs) that they have introduced. Under 7.3.1 builds, the Spines do load and function (you can play the game), except they are invisible, as if the PNG was not loaded properly.
We have tested loading and displaying the spritesheet used for the spine separately from Spine, and it displays fine.