I've hit many stumbling blocks with Spine in that though the tools are explained as far as their purpose, I can't find many tutorials showing them actually being set up. The raptor rider looks awesome, but how would one go about actually building something like multiple bones being used in one mesh such as the main body of the raptor itself? The large body piece contains its head, trunk, and even tail, but how do you take an asset like that and attach so many bones and articulation points?
Thanks!