Hello,
I'm using a plugin called Super Fast Soft Shadows for unity:
https://www.youtube.com/watch?v=sZxrQHIaBbE
I tried to use it with Spine, and it seems to work correctly.
The only problem is when I want to use the light sampler: It picks the light level in one point, and applies that lighting to the whole image.
This requires changing some material parameters, and creating a new instance of the material for the gameObject. But it seems that just instantiating a new material and assigning it to the mesh renderer is doing nothing.
Is there any way to create a material per instance so the material's parameter can be changed per instance?
Thanks a lot.