I'm trying to mimic the rigging of a game made in Flash. I'm not sure how the creators of this game did their bones, but I really like how shawl is pushed as the arm extends:
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Should I just go about making arm bones as normal and then create separate bones for the two halves of the shawl? However, if I do this, I would have to manually move the shawl to make sure it compensates for the arm movement during the animation process. I was wondering if there was an easier way?
I've been using spine in its Trial version for about a month now, but just recently purchased the Essential edition. If this would only be possible using Professional edition features, I'd still love to hear about it.