This project is simply too good to get lost in development!
Everything about it is amazing and unique.
I don't believe you will ever find any other instances of 2d dynamic lighting and specularity working together so perfectly the way they do in this demonstration here.
The fact that you were able to create shaders that deliver highly complex lighting, but still manage to preserve a very smooth cartoonish/2d graphic style should be considered a great accomplishment that is worth completing for the runtime no matter how difficult the obstacles.
There are many of us who wouldn't mind if you even released a fraction of the features you described. Many of us just simply wish we could get our hands on that amazing demo file to experiment and play around with.
@Mitch, I believe it's worth considering (at the very least) to release a small demo file for the community - esp. if it is simply too difficult to complete the full project at the moment (considering that you may be preoccupied with more important matters).