I realise flip x is changing, so this will unlikely result in a fix if it is incorrect
In this example there are 3 bones, Root, redbox (at 0,0) and blue box. The animation rotates the root 360
Here -1 scale is applied to redboxbone, it behaves normally (this is same as if there is no scale/flip applied)
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Here redboxbone has a flipx applied. You can see it rotates in the opposite direction. I guess I can understand why this is happening, as the axis are now flipped. Is this the same in other CG software?
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