Hello, I am the developer of a small italian team called minisaur.
We are 3 people and we converted the game halfway to use spine for characters animation, world animation and user interface. Even our splashscreen is a spine animation and the game runs at 60 fps.
Bruce Wheels
Get it now!! https://play.google.com/store/apps/details?id=com.minisaur.android.games.brucewheels
This game was mainly designed sitting in a bar, drinking some beer and coming up with silly ideas. This is also true for the characters you encounter in it. We designed so many different monsters: each of them has different abilities and requires a different strategy to be defeated or avoided.
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Bruce Wheels is focused around 2 modes: Adventure mode and Survival mode. In the first the player has to complete a huge amount of goals to progress and unlock new objects and levels. In the latter the player has to reach the highest possible score and beat all his friends.
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During the adventure mode different tutorials teach you how to interact with all the new stuff. The survival mode for a specific world unlocks only once a player has encountered all possible objects and learned how to deal with them. We currently have 6 worlds with 90 levels and 6 survival modes ready for release.
In both modes, to reach the best score you have to keep a high multiplier by continuosly hitting good stuff, avoiding empty platforms and bad stuff. If you miss one time the multiplier restarts from x1 (the highest possible multi is x10).
Finally, the game is obviously filled with (currently 60) achievements.
The first concept of the game came up 2.5 years ago. Since then we worked really hard to finally release a game we are really proud of 🙂 This is our first game and we hope you like our work.
First Concept Video
You will find more info at www.minisaur.com
So If you have any questions, feedback or suggestions, please feel free to do so here. Thank you!!! 🙂