Hi,
I've been messing around with Spine for a little over a week now, and the root bone continues to confuse me.
Here is what I think it does:
Mostly it doesn't appear to be a bone at all, but sort of a master position for the whole skeleton. Almost like a puppet on a stick, the root can be used to adjust for terrain or positioned so that multiple animations line up.
And if you make a new root bone and then parent new bones to it, is this a static point that the other bones can move around but it is not influenced by? Am I correct?
I guess what I'm also asking is when is it more efficient to stick a root bone in rather than a regular bone. IS it better to avoid roots when you need more flexibility, ie a jumping animation as opposed to a walk.