Is it possible that I use spine for designing normal static in game objects like buildings, roads ,background layers etc and then display them using a runtime . I have been searching for a graphical designer that I can use to design complex static objects like buildings from building blocks like brick texture,window etc. Then have a runtime to parse the object data file and display the object . Using Tile Map for this is not at all appropriate . Then I wondered that if I use Spine not just for animations but also for static objects .
Will there be a performance issue ?
Will the rendering take my static object to be an animating object and perform unnecessary extra calculations?
Is their any other better solution?