I understand you're having trouble with the Godot 4.6.2 export templates and Spine file recognition. Let me address both issues:
Export Templates Installation
The .tpz file is the export templates archive - you don't need to unzip it manually. Here's the correct installation process:
- Download the
.tpz file for Godot 4.6.2 from the spine-godot downloads page
- Open the Godot editor
- Go to
Editor > Manage export templates...
- Click
Install from file
- Select the
.tpz file directly (don't unzip it)
The editor will handle the extraction and installation automatically.
Spine File Recognition Issues
Regarding Godot 4.6.2 not recognizing your .skel and .atlas files from Spine 4.3 - this suggests you might not be using the spine-godot engine module build correctly.
Make sure you're using the spine-godot custom engine build downloaded from the spine-godot runtime page, not the standard Godot editor from the official Godot website. The spine-godot builds have the Spine runtime integrated directly into the engine, which is necessary for Spine support to work.
File Naming Important Note
When exporting from Spine, ensure your asset files don't share a common prefix. For example:
- ❌
skeleton.skel and skeleton.atlas (won't work - shared prefix)
- ✅
skeleton-data.skel and skeleton.atlas (will work)
If you're still experiencing issues after using the correct spine-godot engine build and following the proper installation steps, please let me know!