first i want to make color looks exactly same as the original texture
but even using unlit material, it never looks same color as same as unlit-view mode
and i know my computer can handle this animation in 60 fps,
but in unreal simulation, it barely run in 30fps
i believe some sweet-spot of settings i'm looking for
project settings, post-process settings or what,
i don't need other fancy ultra-realistic unreal features
only reason using unreal is blueprint
all i want about graphic is 2D-clean graphic