

Hi! I’ve run into a strange issue with attachments and I can’t figure it out for weeks already.
I have two weapon slots on my character — for example:
Back slot (where a hammer is stored)
Side slot (where a pistol is stored)
There is an animation called Hammer Attack, where the character should grab the hammer from the back and use it.
The problem:
If only the hammer is equipped, the animation works correctly.
But if both slots are equipped (hammer + pistol), then during the Hammer Attack animation the character somehow grabs the pistol instead of the hammer — even though the animation is supposed to use the hammer.
So it looks like Spine is activating the wrong attachment when multiple weapons are present.
My question:
What could cause this behavior? Is it something related to SetAttachment keys, slot order, or timeline blending?
How should I properly control which attachment is used in a specific animation?
If you need more info (screenshots or project file), I can provide it.
Thanks in advance!