Mario That's currently not directly possible due to how cocos2dx rendering works. But you can achieve something similar with the render separator. See: EsotericSoftware/spine-runtimesblob/4.2/spine-cocos2dx/example/Classes/SkeletonRendererSeparatorExample.cpp
Mario I'm afraid the auto-translation isn't great. Can you please describe in detail what you want to achieve? Possibly with illustrations?
DemonYao For example, adding character A to character B's hand, character A can move with character B, and character A has its own animation
Mario I'm afraid that is not possible, due to how the cocos2dX rendering pipeline works. We can not interleave rendering of multiple skeletons like you describe with cocos2dX.