bycool Hmmm, I would have recommended you to use our handy module to reduce texture size, which is available in the latest spine-unity runtime, but the version of spine-unity runtime in your project is 3.8, which is very old, so I am sorry it is not available in your case.
Anyway, to prevent the material from being removed, the simplest workaround would be to edit the animations so that one or more attachments remain visible. Instead of making the attachment invisible, you can set the slot's alpha color to 0. The skeleton will then disappear visually, but the attachment will still be drawn, so the material will not be removed. You may want to set the curve for the slot color key to the stepped curve.