In Spine, the draw order is managed by slots, and you cannot directly change the draw order of slots from different skeletons using Spine alone. However, you can achieve the desired draw order by managing the rendering order in your game engine. For example, in Unity, you can use the SkeletonRenderSeparator
component to separate the rendering of different parts of the skeletons and control their draw order. This allows you to interleave the rendering of slots from different skeletons as needed.