Thanks, I will re add and see if it fixes it.
9 errors still here.
Presentation\RealDemo\Assets\Character\Spne\spine-tk2d\Assets\examples\spineboy\Spineboy.cs(14,14): Error CS0101: The namespace '<global namespace>' already contains a definition for 'Spineboy' (CS0101) (Assembly-CSharp)
Presentation\RealDemo\Assets\Character\Spne\spine-tk2d\Assets\examples\goblins\Goblins.cs(14,14): Error CS0101: The namespace '<global namespace>' already contains a definition for 'Goblins' (CS0101) (Assembly-CSharp)
Presentation\RealDemo\Assets\Character\Spne\spine-tk2d\Assets\spine-tk2d\BoneComponent.cs(14,14): Error CS0101: The namespace '<global namespace>' already contains a definition for 'BoneComponent' (CS0101) (Assembly-CSharp)
Presentation\RealDemo\Assets\Character\Spne\spine-tk2d\Assets\spine-tk2d\SkeletonAnimation.cs(14,14): Error CS0101: The namespace '<global namespace>' already contains a definition for 'SkeletonAnimation' (CS0101) (Assembly-CSharp)
Presentation\RealDemo\Assets\Character\Spne\spine-tk2d\Assets\spine-tk2d\SkeletonAnimation.cs(23,23): Error CS0102: The type 'SkeletonAnimation' already contains a definition for 'UpdateBonesDelegate' (CS0102) (Assembly-CSharp)
Presentation\RealDemo\Assets\Character\Spne\spine-tk2d\Assets\spine-tk2d\SkeletonDataAsset.cs(14,14): Error CS0101: The namespace '<global namespace>' already contains a definition for 'SkeletonDataAsset' (CS0101) (Assembly-CSharp)
Presentation\RealDemo\Assets\Character\Spne\spine-tk2d\Assets\spine-tk2d\SkeletonRenderer.cs(14,14): Error CS0101: The namespace '<global namespace>' already contains a definition for 'SkeletonRenderer' (CS0101) (Assembly-CSharp)
Presentation\RealDemo\Assets\Character\Spne\spine-tk2d\Assets\spine-tk2d\SkeletonRenderer.cs(7,7): Error CS0101: The namespace '<global namespace>' already contains a definition for 'Submesh' (CS0101) (Assembly-CSharp)
Presentation\RealDemo\Assets\Character\Spne\spine-tk2d\Assets\spine-tk2d\SpriteCollectionAttachmentLoader.cs(14,14): Error CS0101: The namespace '<global namespace>' already contains a definition for 'SpriteCollectionAttachmentLoader' (CS0101) (Assembly-CSharp)
This thing is not working, I deleted all the extra files in there.... But when add the spine skeleton data there is no data showing for animations at all, now I can add the collection and the Json file to it, I renamed it to .txt and everything no animations show , no images show, I can change to spine boy he shows and his animations work, so I'm at a loss here.
so either A this is not exporting right from Spine to Unity or, this run time is all out of wack.. I could need some help with this, please.
I seem to get rid of those 9 errors, now get error reading skeleton Json File for Skeleton.. No idea why or what to do . I been at this for hours already. renamed the file.txt as told to, and made the data file, when doing so as I SAID NO animations states show up as the example shows. So when exporting from Spine or the runtime has to be the issue...
I may have to bail and re draw by hand all of these animations if I can't get this working making Spine useless to me. To many issues so far.. sigh.
After re adding the Json file over35 times over and over it finally took, so either A Unity was being buggy,or Spine was. Not sure, but I finally got him n the scene. I also rebooted Unity and Spine about 20 times . lol.
You still may want to delete those 9 files that do not belong in the run time for TD2K.