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hi, I am sorry for being annoying. But is it possible to have meshes and smooth transition between animations at the same time? I am using starling.

Note the issues with the original post in this thread should be resolved in the latest spine-starling.

@woood, you might want to start a new thread, but yes the transitions will be smooth.

2 年 后

I'm getting this error again. Maybe it resurfaced?

Mine is PolygonBatch.as line 168 where it's reading from uvs at index 8, but length of uvs is only 8.

I am using Starling 1.7's asset manager to reference the TextureAtlas and json file data as opposed to embeds. I got the raptor example to work the same way, but when my artist exported his project and I put it in the game the same exact way as the raptor example I get this error.

What version of Spine is your artist using for export?