@Alexander @chenyuzhou I think I found a solution.
As Nate recommended, I used GIMP to do the scaling of the atlas texture page. The key was to set the Quality: Interpolation
to None
:
The default is Cubic
, but that did not work because it added extra processing to the transparent pixels when scaled.
Then select File - Export As...
and enable Save color values from transparent pixels
in the export options. (This is as shown in the video introduced by Nate):
Then changing the image path of the skeleton to refer to the unpacked images should result in the look of the first image shown.
I hope this helps you.