OriolEz Hello! The spine graphics in my project appear with this artifacts. All of them. I have been looking into your documentation, but I'm not able to fix this. The SkeletonGraphic shows this error, but as far as I know, I am exporting the files as Straight Alpha. Here are the settings: If you require any other setting just say so! I hope you can help me solve this. Oriol
Harald @OriolEz You're using SkeletonGraphic, so the materials next to the skeleton assets like 14_Prism_Material-Additive are not used, but instead the ones at the SkeletonGraphic component are: OriolEz So it's the assigned SkeletonGraphicDefaultGrayscale, SkeletonGraphicMultiply and SkeletonGraphicScreen which seem to have Straight Alpha Texture disabled. You could either modify the original materials that come with the spine-unity package, or create straight alpha copies of them accordingly and modify the copy instead.
OriolEz It was indeed that... I knew it had to be a random check that I didn't see. Thank you very much!