raaan127 Is there any way to get custom pivot?
After you've attached the
SortingGroup component, the GameObject's transform should be used as pivot. If you need an offset, I'm afraid you will need to use a separate GameObject (one for the pivot and
SortingGroup, one for the
SkeletonRenderer) to move the pivot independently of the
SkeletonRenderer. (That is, unless there is a way to adjust the pivot of the
SortingGroup component, unfortunately we don't know any.)