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  • Trouble with Animation Blending in Spine-UE4 Integration

I've been working on a project using Spine-UE4 for character animations,I'm trying to achieve a seamless transition between a walking animation and an attack animation, but I'm finding that the blending is a bit jarring and doesn't look natural.

I've played around with the animation blend settings in both Spine and UE4, adjusting parameters like blend weights and blend times, but I'm still not getting the desired result.

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I have removed an external link in your post. You have previously asked a question regarding spine-godot, and I have pointed out that the question is vague, and the content of this post is also vague. I suspect that you are posting questions that have been automatically generated by an AI.
If you are not an AI, please explain clearly what you would like to do and what you have tried.