I have a question about how Spine runtimes handle skins that are not visible. My characters have different outfits and they don't usually match the arms/legs/body of the other outfits, so they don't share meshes.
My question is, does the runtime calculate the transformation of the meshes even when the skin is currently disabled? They share the bones, but not the meshes, so I was thinking that maybe I could have a bit of a performance problems in my hands as I keep adding costumes to the characters.
Thank you.