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Texture Packer bug...
Im pretty sure I've found a bug with texture packer, if i use a image twice in a skeleton under two different bones, then texture packer gives warning name of texture has already been packed. Additionally first time you do this with warning you will get name.atlas + name.png, next time name.atlas + name.png + name1.png then name.atlas + name.png + name1.png + name2.png and so on...
Spine should delete the existing .atlas and .png file before packing. Maybe something prevents it from deleting the files?
9 天 后
There shouldn't be anything blocking spine deleting the files apart from spine itself. Im been suffering lately a lot of similar problems. Also appears it can happen on first export.
btw should say I've been experiencing issue on OSX version.