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Im pretty sure I've found a bug with texture packer, if i use a image twice in a skeleton under two different bones, then texture packer gives warning name of texture has already been packed. Additionally first time you do this with warning you will get name.atlas + name.png, next time name.atlas + name.png + name1.png then name.atlas + name.png + name1.png + name2.png and so on...

Spine should delete the existing .atlas and .png file before packing. Maybe something prevents it from deleting the files?

9 天 后

There shouldn't be anything blocking spine deleting the files apart from spine itself. Im been suffering lately a lot of similar problems. Also appears it can happen on first export.

btw should say I've been experiencing issue on OSX version.

Tried to reproduce it, but I don't get a warning even after packing multiple times. I'm not sure what else could be going on? :doh:

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