I'm not sure if I backed at a tier that gets this reward or not, but I did back the Kickstarter.
The name and email should be:
Jake Vander Ende
jake.vanderende@gmail.com
I really appreciate the work you folks are doing. I've been following [a very similar 2D skeletal animation Kickstarter project's] progress for ages with zero sign of completion in sight, whereas you folks came around and whipped something up in what feels like weeks. I mean, just last week you said "Unity will be soon" and BOOM now it's here. The [other] folks are like, "We hope we're making something awesome enough that community members will make runtimes for us."
I can't wait to see the new features you're planning to create when the basic array of runtimes is complete. Personally I think distortion grids alone would put you over the top, but if you can add kinematic anchors, onion skinning, etc. I think Spine will easily become the de facto 2D animation tool of choice in no time.
One more thing: I shared a link to your Unity runtime announcement on Reddit. In case you want to check it out, answer questions, or anything it's here: http://www.reddit.com/r/Unity3D/comment ... hed_their/