- 已编辑
Creating bounds then trying to set points crashes spine
Hi,
Creating bounds then clicking the set points button crashes spine in OSX
Spine Launcher 1.5.1-full
Licensed to: xxxxxx
Mac OS X x86_64 10.9.1
Java 1.7.0-u6-unofficial Oracle Corporation
OpenJDK 64-Bit Server VM
Up to date: 1.7.03
Spine 1.7.03 Professional, JGLFW
NVIDIA Corporation
NVIDIA GeForce GT 650M OpenGL Engine
2.1 NVIDIA-8.18.22 310.40.05f01
Started.
Uncaught
java.lang.NullPointerException
at aod.b(SourceFile:165)
at yc.M(SourceFile:1501)
at zt.e(SourceFile:1014)
at aax.a(SourceFile:370)
at aba.a(SourceFile:114)
at apm.l(SourceFile:50)
at com.esotericsoftware.spine.editor.Editor.d(SourceFile:418)
at va.a(SourceFile:1600)
at jm.a(SourceFile:28)
at gv.a(SourceFile:166)
at gv.a(SourceFile:131)
at com.badlogic.gdx.scenes.scene2d.ui.Button.b(SourceFile:117)
at hw.b(SourceFile:90)
at jo.b(SourceFile:85)
at hb.a(SourceFile:57)
at hd.b(SourceFile:345)
at m.b(SourceFile:94)
at bf.b(SourceFile:86)
at aq.e(SourceFile:209)
at rp.e(SourceFile:156)
at av.run(SourceFile:187)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:711)
at java.awt.EventQueue.access$000(EventQueue.java:104)
at java.awt.EventQueue$3.run(EventQueue.java:672)
at java.awt.EventQueue$3.run(EventQueue.java:670)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:681)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:244)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:163)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:147)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:139)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)
Thanks. I didn't forget about this. The bounding box stuff will be redone to work like meshes, the plan being to make them animateable like meshes/FFD.