Hey folks. I'm trying to solve some problems with getting my UI to animate correctly.
I made a set of animations in Spine and set them up using mecanim, but it looks like there's no way of using mecanim with a Spine UI animation (SkeletonGraphic is the only option for UI), so I'm trying to figure out a way around this.
I looked at the state machine example scene which uses a dummy mecanim controller, but the mecanim setup I've got currently makes a lot of use of layers and blend trees, so I don't think using animation states is going to give me the result I need.
Has anyone else had a similar issue and found a way around it?
Thanks!