I've bought spine and exported a Spine project and loaded it in godot.
So far the models can be loaded, but changing the light mast on the SpineSprite doesn't do anything.
I am not using the 1st light mask, but instead the 3rd. I've changed that. In the editor all this shows up, but on the game itself, the SpineSprite.light_mask does not seem to make any difference and the spine sprites are all black.
On the attached images, the first one is inside the game, we see the huge dark silhouetes of the feet that are not being illuminated by the Light nodes.
The second image shows the legs of the SpineSprite, with the light_mask set to the third that had no effect to get the image illuminated in game.
Am I changing the light_mask on the wrong node? I didn't see anywhere else to change this on.
As a note, if I do change my light nodes to add layer 1, the SpineSprite shows illuminated in the game even if it is not on light mask 1. I don't see anywhere else to change the light_mask on the editor.