I'm starting a tutorial on how to make a fighting game in Godot with Spine. This is the first episode where we'll cover:
1) How to download Godot from the Spine website.
2) How to export from Spine to Godot and many more things to start coding.
In this part 2 we are going to set the animations for the player and explain the dodge system in the game.
READ ME: Please pause the video in 11:15 to see Input Map. You need to add: jab Q key, left left mouse, right right mouse, hook W key, uppercut E key. Download the project if you want to see the Input Map. In the next video, we are going to do it again.
Thanks for sharing! The result at the end is smooth. I can see how you could keeping building on this to make for some really deep and interesting controls!
In this video we are going to see how we can debug the game, update the spine files in the project, and we are going to implement the dodge system in the game.
In order to continue implementing the fighting system correctly, we are going to fix some bugs that will clear the way for us. Then we're going to change the player's dodge system.
In the next part, we are going to see how to make the numbers that make up the combo change color. In addition, we are going to add new animations that we were missing to be able to continue coding.
Hello guys in this animation we are going to put a time limit to the combo and code the player hurting state.
Hello guys, here you have the other parts:
In this episode we are going to put a time limit to the combo and code the player hurting state.
In this episode we are updating the UI.
In this episode we are going to see 2 important things. First, how to move nodes through the scene Tree and second, how to turn the visibility of these nodes on/off by code.
In this episode we are going to see how to animate an icon and how to change the position of the icon in code.