Misaki :In version 3.8, when too many attachments are placed under a skin placeholder, it will get stuck. Can 4.0 support hundreds of attachments under the same skin placeholder?
Only one image can be attached to each skin placeholder per skin, does that mean you are creating 2000 skins?
Or do you mean that you are placing 2000 skin placeholders for one slot?
It's a unity project. It needs a free combination of 2000 sets of clothes, so there are 2000 sets of skin
Misaki :In version 3.8, when too many attachments are placed under a skin placeholder, it will get stuck. Can 4.0 support hundreds of attachments under the same skin placeholder?
Only one image can be attached to each skin placeholder per skin, does that mean you are creating 2000 skins?
Or do you mean that you are placing 2000 skin placeholders for one slot?
Previously, we experimented with the use of a unified grid for all pictures, and externally loaded and replaced them through unity, so we don't have to put all pictures in the spine. Later, we found that the unified grid will lead to too large grids and display unnecessary grids. Is there a more reasonable and concise way to replace them