Hello,
How I can pause animation at certain point?
I saw old post about setting timeScale to 0f, but this isn't enough as I need to stop it at a certain point.
I found out addListener method with events, but from my understanding its about spine2d events, not events like 'timeUpdate' from html5.
Atm I got hard time figuring it out what's possible in yours Runtimes as I come from web development and making game is side hustle and dream. Found out I can, but maybe there is build in way that I'm missing:
setTimeout(() => {
Animation.state.timeScale = 0;
, specifiedTime})