I'm trying to export from Spine to Unity using the straight alpha texture format as detailed in http://esotericsoftware.com/spine-unity#Advanced
Premultiplied-vs-Straight-Alpha-Export. However we are running into a problem where for some reason the export is still in PMA.
packing settings:
top segment from exported atlas fiile:
TestAnimation.png
size:783,1030
filter:Linear,Linear
pma:true
...
I'm assuming that the pma field is referring to the premultiplied alpha, which is odd because our packing settings have been set to bleed. What is odd is that it is only some of our exports that are having this problem.
Has anyone had this problem before? Is there some rig setting that could be forcing it to export to PMA that is superseding the flag in the settings menu?