• Runtimes
  • Spine Runtime 4.0 zh-CN translation

Nate Maybe we should change all our embeds to the new player?

html5mobileplayer work for me when reading those blogs which studying bilibili API. I don‘t know too much about embed player but if you post a pool for player replacement I vote a big yes.

Nate Seems the other parameters aren't needed?

as far as I know now, all single-page bilibili video links only with bvid are working well , unless you decide to embed a tutorial playlist collection.
I can't verify my assumption while bilibili.com removed "Share" button of web page.......

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2 个月 后

@wiige FYI: We've added one more embedded video and a short description line in front of it reading
"This video will help you with installing and using the Timeline extension package."
The video embed was already added to the Chinese spine-unity page section, so it's just the description line in front of it that's missing currently.

The diff can be found here:
https://diffy.org/diff/3904a621570b6

    Harald I see, let's update!

    one-line-update.zip
    60kB

    BTW, line 12 of JSON 导出文件格式, the link of Example JSON is failed, please check

      @wiige Thanks a lot for the translations!

      As for the example JSON, I will check with Nate later as I am not sure of the correct condition (what it should be linked to).

      I think I should have reflected all the translation files you provided for us, except for the spine-unity documentation, so please check the corresponding pages.
      I added some minor fixes to the spine-phaser page: https://zh.esotericsoftware.com/spine-phaser
      Fixed the part where the backquote(`) was not closed and the link URL was somehow the one in the English runtime guide.

      However, the Spine编辑器文档列表 page may seem incomplete to you. This page was originally intended to replace only some of the translations using PHP, and the parts of the page for which no replacement code is provided cannot be replaced without creating a new page. So I created a new page for Chinese to reflect the translation you provided. In doing so, I mixed the Chinese translation originally reflected by PHP with the translation you provided. If you have any concerns, I would appreciate it if you could prepare a translation file to update it based on the current page.

      @Misaki what an instantaneous response! And thanks a lot for correction you have made!

      here is the update of your new page of Spine编辑器文档列表:

      editor-list-update.zip
      704B

        @wiige The broken link on the JSON export format page has been fixed. The link was originally at the end of the section, but the following sentence has been added and the link has been moved there:

        Spine JSON exports can be found for each example project in the Spine Runtimes.

        https://en.esotericsoftware.com/spine-json-format#JSON-export-format

        A similar sentence has been added to the Binary export format page as well:

        Binary export files can be found for each example project in the Spine Runtimes.

        https://en.esotericsoftware.com/spine-binary-format

        It would be great if you could translate them when you have time!

        wiige Harald I see, let's update!

        Thanks very much for all your great work @wiige!
        The spine-unity-zh page has been updated accordingly.

        wiige Thanks for your quick response! But, the binary one is perfect, but the JSON one does not seem to be updated. Perhaps the English page update itself did not load properly on your end? I am attaching here the .md file of the current English version of the JSON export format page just in case you need it:

        spine-json-formatmd.zip
        7kB

          Misaki I added the translation of git example page at line 3 and removed the deprecated line 12:

          Whether there exist more content update of spine-json-format that I have missed? but, so sorry I failed to locate them all......

          Could you please offer me a diff file/link for spine-json-format so that may relieve my burden of tracking content changes?

          json.zip
          8kB
            2 个月 后

            @wiige FYI: We've added two new documentation lines to the spine-unity documentation page, regarding recently added Physics Constraints Inspector settings at both SkeletonRenderer and SkeletonGraphic components:
            https://diffy.org/diff/16052a61d5755

              Harald got, here is your update:

              spine-unity-physicsconstraints-update.zip
              60kB
              8 天 后

              @wiige FYI: We have added a new Inspector property to the Physics Constraints section of both SkeletonAnimation and SkeletonGraphic components (under the Advanced section). You can now set Movement relative to to your reference Transform if you don't want absolute movement to affect Physics Constraints but only relative movement.

              The diff can be found here:
              https://diffy.org/diff/23727c4612f3c
              As you can see in the diff above, the Physics Constraints list bullet point item is now a separate * item with a sub-list for the two parameters, instead of the previous single item *Physics Constraints* - *Transform Translation* and *Transform Rotation*. The text of *Transform Translation* and *Transform Rotation* is exactly the same as before.