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more dynamic constraints?
i think i already can tell but there's no way to make constraints bind to things like -
Rotate from Bone A will control the Shear on Bone B ?
or even more crazy
Rotate from Bone A will control the Alpha on Slot A?
I know i can do these things in the animate mode, but i would prefer having these controls in setup mode so that i can then use simple bones as levers to control complex actions and build animations that way
We have plans exactly for constraints that do as you described, as well as controls like sliders and joysticks to make controlling your rig easier.
Right now we're preparing for the 4.1 beta. Some of the new features are sequences (an attachment that can display multiple images automatically just be specifying a framerate) and a new physics-based constraint.
Awesome news!
any updates on the timeline of when you will be able to work on this?