My unity version is 2019.4.24f1, and spine-unity version is 4.0.
When I import skeletondata asset, I noticed that several materials were added to my folder.
Before this, I never use materials which were automatically generate.
When checked Apply Additive Material option, it changed materials array in mesh renderer.
In this case, I can't change materials property anymore.
What really confused me is, using *Material-Additive and *Material present same effect.
I have checked PMA Vertex colors in advanced block.
Am I using this the wrong way? Why were my skeleton objects look well without using correct material?
I know I can figure it out by checking Skeleton PMA Additive shader maybe, but it's too hard for me now 😢 .