Hello, I'm having an issue where sometimes I want sudden changes to be reflected instantly in the skeleton system. Right now I managed to solve most of the problem by calling:
skeleton.UpdateWorldTransform();
aimBoneFollower.LateUpdate();
But I could not find a way to make the changes on skeleton flip to be reflected instantly (Happen a couple of frames later).
There is any other method that I have to execute to solve this? Or there is any other way to achieve what I want?
Thanks