• Unity
  • Spine 3.8 bug on SkeletonGraphic, White Square On enable

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Hi, there is a bug while Enabling and disabling Skeleton Graphic object on a canvas, while EnableMultipleRenderers is set to true; use "whirlyblendmodes_SkeletonData" from example project; white blank square appears before material is set to DefaultGraphicMaterial; See the video

Thanks for reporting! While this issue has been fixed on the 4.0 branch, we just decided to back-port it to 3.8 since it does not break any existing behaviour.

You can download an updated 3.8 unitypackage here as usual:
Spine Unity Download: Older Versions
Please let us know if this resolves your issue as well.

Issue ticket for later reference:
https://github.com/EsotericSoftware/spine-runtimes/issues/1875