• Unity
  • Characters body parts flickering

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I have characters on stage with a SkeletonAnimation component. They are also wearing a motion script. They move along the Y axis. But the fact is that sometimes some parts of the body begin to climb out on top of others. Also, sometimes during the running animation, the hands begin to move cross to cross. I'm just Rigibody2D. And if the character is worth assigning the animation the name Idle in another case Run. It seems that everything is simple, but I cannot understand what the error is connected with (. Main character Hippo is always fill good. Idk why... But she has no problem with it. All parameters seem to be the same. Even the way of getting around is the same. Method StateAnimation called in Update().

Are you using Universal Render Pipeline (URP) and multiple atlas textures at a single character (multiple materials showing at the bottom of the Inspector)? It could be a similar problem (too aggressive batching by Unity messing up your draw order) as described in these forum postings here:
multiple characters on scene issue
multi-dim-material order in layers error with depth writing

Does adding a SortingGroup component or enabling Advanced - Fix Draw Order at your SkeletonAnimation component resolve the issue for you? If not, could you please create a minimal Unity project?