Hi guys,
[ UPDATE: Work Around ]
Leaving this here if others run into the same problem.
I hacked it
if anyone is running into this issue .. Ensure the BOOL is disabled on the SkeletonGhost.cs script.
public bool ghostingEnabled = true;
If it's enabled at start up , you'll get the red error . So I just set a script to auto force disable that bool if it's enabled .
I'm getting this red error in Unity. It's for the SkeletonGhost.cs script.
It started popping up after updating to 2020.2 :scared:
Line 129
GameObject go = pool[poolIndex].gameObject;
Anyone know what is causing this?