Hi @Mario. ty for the answer
but my problem is, imagine i have my character class like the mix-and-match example.
then i need generate 6 characters on my creation screen like (1...n = new mixAndMatch) i am having delay of 3-4 secs.
so if i try a method for clone like (on class mixAndMatch.... public mixAndMatch(mixAndMatch originalTocopy)´
this work drawing but dont improve the load time.
then i tried create a new class like SpineData what contains the logic of load and create the atlas, skeletonData,skeleton and Animation State.for use at mixAndMatch creation method.
some like new mixAndMatch(SpineData spineData){
this.atlas...skeletonData...skeleton = spineData.atlas....spineData... skeletonData skeleton...
}
then the issue i find is if i generate 3 instances in diferent positions, only drawme the last one.
then if i change the SpineData to only contains the Atlas and SkeletonData, the load times speed up to instand load ,draw me the multiple instances of the character, but with the skins wrong.